' Tiles 128-147 (patterns, then a color per pattern row)
data TilePat bytes
  $20,$10,$13,$94,$08,$00,$02,$82
  $00,$84,$48,$30,$00,$12,$0C,$00
  $08,$C1,$21,$12,$0C,$00,$80,$40
  $00,$20,$50,$88,$07,$00,$10,$00
  $A5,$FF,$B7,$10,$82,$08,$40,$02
  $00,$00,$10,$00,$00,$00,$00,$00
  $00,$00,$00,$00,$02,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$00
  $24,$7E,$DB,$7E,$24,$7E,$A5,$24
  $00,$BD,$7E,$FE,$5A,$A5,$81,$00
  $81,$DB,$7E,$BD,$FF,$5A,$7E,$C3
  $3C,$7E,$DB,$FF,$FF,$FF,$A5,$00
  $30,$79,$FF,$FF,$DF,$FF,$FB,$FF
  $00,$1F,$7F,$7B,$FF,$F7,$FF,$FF
  $00,$E0,$F8,$FC,$DE,$FE,$FF,$FD
  $FF,$FB,$7F,$7F,$3F,$0F,$00,$00
  $FE,$FF,$FC,$BC,$FC,$F0,$00,$00
  $81,$DB,$7C,$B5,$DF,$5A,$3C,$C3
  $FF,$FF,$6E,$64,$24,$20,$20,$00
  $6C,$FE,$FE,$FE,$7C,$38,$10,$00
end data
data TileCol bytes
  $A6,$16,$16,$A6,$16,$16,$A6,$16
  $A6,$16,$16,$A6,$16,$16,$A6,$16
  $A6,$16,$16,$A6,$16,$16,$A6,$16
  $A6,$16,$16,$A6,$16,$16,$A6,$16
  $30,$2C,$C6,$A6,$16,$16,$A6,$16
  $F0,$F0,$F0,$F0,$F0,$F0,$F0,$F0
  $E0,$E0,$E0,$E0,$E0,$E0,$E0,$E0
  $11,$11,$11,$11,$11,$11,$11,$11
  $31,$31,$B1,$31,$31,$31,$C1,$C1
  $B1,$B1,$B1,$A1,$A1,$B1,$B1,$B1
  $F1,$91,$91,$81,$81,$81,$81,$81
  $F1,$F1,$51,$71,$71,$71,$51,$51
  $91,$91,$B8,$98,$B8,$86,$96,$61
  $B0,$B0,$B0,$B0,$B0,$B0,$B0,$B0
  $B0,$B0,$B0,$B0,$B0,$B0,$B0,$B0
  $B0,$B0,$B0,$B0,$B0,$B0,$B0,$B0
  $B0,$B0,$B0,$B0,$B0,$B0,$B0,$B0
  $F1,$81,$81,$81,$81,$81,$81,$81
  $80,$80,$80,$80,$80,$80,$80,$80
  $80,$80,$80,$80,$80,$80,$80,$80
end data
' Demon animation frames: A then B, 4 demons x 8 bytes each
data DemonA bytes
  $24,$7E,$DB,$7E,$24,$7E,$A5,$24
  $00,$BD,$7E,$FE,$5A,$A5,$81,$00
  $81,$DB,$7E,$BD,$FF,$5A,$7E,$C3
  $3C,$7E,$DB,$FF,$FF,$FF,$A5,$00
end data
data DemonB bytes
  $A5,$7E,$DB,$7E,$3C,$5A,$81,$42
  $00,$7C,$FE,$7E,$A5,$42,$24,$00
  $C3,$5A,$7E,$BD,$FF,$7E,$24,$66
  $3C,$7E,$99,$FF,$FF,$FF,$5A,$00
end data
data LavaA bytes
  $30,$79,$FF,$FF,$DF,$FF,$FB,$FF
end data
data LavaB bytes
  $03,$87,$FF,$FF,$FB,$FF,$DF,$FF
end data
' Sprites 16x16: Jacque, Erin, ShotDown, ShotUp, BirdA, BirdB, Bomb, BoomA, BoomB, Jaws
data SpritePat bytes
  $38,$38,$10,$38,$7C,$BA,$BA,$3A,$2A,$2A,$28,$28,$6C,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  $00,$38,$7C,$38,$10,$7C,$BA,$38,$7C,$FE,$28,$28,$6C,$00,$00,$00
  $00,$10,$38,$10,$38,$10,$28,$10,$00,$00,$00,$00,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  $10,$28,$10,$38,$10,$38,$10,$00,$00,$00,$00,$00,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  $80,$C0,$70,$3C,$1E,$0E,$07,$0F,$1D,$03,$01,$00,$00,$00,$00,$00
  $01,$03,$0E,$3C,$78,$70,$F8,$FC,$EE,$F0,$E0,$C0,$00,$00,$00,$00
  $00,$00,$00,$00,$03,$07,$0F,$3F,$7F,$E3,$C1,$81,$00,$00,$00,$00
  $00,$00,$00,$00,$C0,$E0,$F0,$FC,$FE,$C7,$83,$81,$00,$00,$00,$00
  $00,$00,$00,$00,$03,$07,$0F,$0F,$0F,$07,$00,$00,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$80,$C0,$C0,$C0,$80,$00,$00,$00,$00,$00,$00
  $00,$00,$09,$05,$13,$0F,$3F,$0F,$13,$05,$09,$00,$00,$00,$00,$00
  $00,$00,$20,$40,$90,$E0,$F8,$E0,$90,$40,$20,$00,$00,$00,$00,$00
  $80,$20,$08,$00,$02,$A0,$00,$04,$00,$10,$21,$80,$00,$00,$00,$00
  $81,$84,$08,$00,$80,$0A,$00,$40,$00,$10,$08,$81,$00,$00,$00,$00
  $92,$DB,$FF,$FF,$80,$98,$98,$80,$80,$FF,$FF,$DB,$92,$00,$00,$00
  $49,$6D,$FF,$FF,$01,$19,$19,$01,$01,$FF,$FF,$6D,$49,$00,$00,$00
end data
